INFB Computer Animation | Course | INF | |
---|---|---|---|
Lecturers : |
Prof. Stefan Kim eMail | Homepage |
Term | 3 |
Course Classification : | Informatics Bachelor, Core elective modules B-INF-Profil | CH | 4 |
Language : | Englisch/Deutsch | Type | L E |
Type of examination : | PL | Credits | 5 |
Method of evaluation : | term paper with oral examination | ||
Requirements : | |||
Cross References : | |||
Previous knowledges : | |||
Aids and special features : | Mode of assessment Term paper in form of data medium and presentation Course grade consists of essay and presentation grades. | ||
Teaching aims : | Students will have a command of fundamental 2D and especially 3D animation techniques. They will understand the workflow of an aesthetic design concept for a computer-generated image sequence from the stages of the process to different output formats. Students will be able to employ common software to create computer animations in fields such as advertising, TV, film, interactive formats and information visualisation. | ||
Contents : | Fundamentals of animation: interpolation, time and motion | ||
Literature : | Michael O Rourke, Principles of Three-Dimensional Computer Animation, W.W. Norton 1998 Jeremy Birn, Digital Lighting & Rendering, New Riders 2000 Simon Danaher, Digitales 3D-Design, Stiebner 2001 Andreas Asanger, Cinema 4D 9 Studio, Galileo Design 2005 «moving images & interfaces» (http://www.movii.de) |