back to table of content


INFB  Computer Animation CourseINF
Lecturers : Prof. Stefan Kim   eMail | Homepage
Term3
Course Classification : Informatics Bachelor, Core elective modules B-INF-ProfilCH4
Language : Englisch/Deutsch Type L E
Type of examination : PL  Credits
Method of evaluation : term paper with oral examination 
Requirements :  
Cross References :  
Previous knowledges :  
Aids and special features : Mode of assessment
Term paper in form of data medium and presentation
Course grade consists of essay and presentation grades. 
Teaching aims : Students will have a command of fundamental 2D and especially 3D animation techniques. They will understand the workflow of an aesthetic design concept for a computer-generated image sequence from the stages of the process to different output formats. Students will be able to employ common software to create computer animations in fields such as advertising, TV, film, interactive formats and information visualisation. 
Contents :

Fundamentals of animation: interpolation, time and motion
Modelling 1: primitives, polygons
Modelling 2: splines, NURBS, subdivision surfaces
Modelling 3: procedural modelling
Texturing 1: texture development, texture mapping
Texturing 2: procedural texturing, generative shader
Lighting 1: classic film and photography lighting
Lighting 2: CG lighting, light animation
Rendering 1: Phong, Raytracing, Radiosity
Rendering 2: Radiosity, Shadowmapping, HDRI, Toon
Animation 1: pfadgesteuerte animation, camera, object
Animation 2: parameter animation, expressions
Animation 3: particle animation
Special effects: atmospheres, dynamics
Compositing 1: alpha channels, chromakeying, Z-keying
Compositing 2: multilayer rendering, colour grading

Software used and taught:
Primary:
Cinema 4D
Adobe AfterEffects

Secondary:
Adobe Photoshop
Macromedia FreeHand
Macromedia Director 

Literature : Michael O Rourke, Principles of Three-Dimensional Computer Animation, W.W. Norton 1998
Jeremy Birn, Digital Lighting & Rendering, New Riders 2000
Simon Danaher, Digitales 3D-Design, Stiebner 2001
Andreas Asanger, Cinema 4D 9 Studio, Galileo Design 2005
«moving images & interfaces» (http://www.movii.de)  


back to table of content