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INFB  Basics of immersive Worlds Course INF
Lecturers : Prof. Stefan Kim    eMail
Term 4
Course Classification : Bachelor Informatik, Profil-Katalog B-INF-Profil CH 4
Language : Deutsch/Englisch Type VÜ 
Type of examination : PL  Credits
Method of evaluation : term paper with oral examination 
Requirements :
Cross References :  
Previous knowledges :  
Aids and special features : Mode of asessment
Coursework with oral examination
Graded: yes
Continuous Evaluation for assignments. 
Teaching aims : Students understand the specific requirements of immersive media.
They know the differences between VR, AR and MR as well as the respective application potentials in industry and art.
The students are able to conceive, design and technically implement their own applications of immersive worlds. 
Contents :

- Definition of terms - Immersion, VR / AR / MR
- Sensory modalities
- History of immersive worlds
- Application areas
- Technical workflow for developing immersive media (Modeling, Shading, Rendering, Compiation)
- Tracking methods
- Hardware and APIs (Unity XR, OpenVR, AR Foundation, ARKit, ARCore, AR.js)
- Interaction and scripting
- Interactive Storytelling in immersive Worlds 

Literature : Linowes, Jonathan: Unity Virtual Reality Projects, Packt Publishing, 2020
Glover, Jesse und Linowes, Jonathan: Complete Virtual Reality and Augmented Reality Development with Unity, Packt Publishing, 2019
Hauser, Dominik: Build Location-Based Projects for iOS, Pragmatic Bookshelf, 2020
Lim, Greg: Beginning iOS 14 & Swift App Development, 2020 


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