INFB Basics of immersive Worlds | Course | INF | |
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Lecturers : |
Prof. Stefan Kim
eMail
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Term | 4 |
Course Classification : | Bachelor Informatik, Profil-Katalog B-INF-Profil | CH | 4 |
Language : | Deutsch/Englisch | Type | VÜ |
Type of examination : | PL | Credits | 5 |
Method of evaluation : | term paper with oral examination | ||
Requirements : | |||
Cross References : | |||
Previous knowledges : | |||
Aids and special features : | Mode of asessment Coursework with oral examination Graded: yes Continuous Evaluation for assignments. | ||
Teaching aims : | Students understand the specific requirements of immersive media. They know the differences between VR, AR and MR as well as the respective application potentials in industry and art. The students are able to conceive, design and technically implement their own applications of immersive worlds. | ||
Contents : | - Definition of terms - Immersion, VR / AR / MR | ||
Literature : | Linowes, Jonathan: Unity Virtual Reality Projects, Packt Publishing, 2020 Glover, Jesse und Linowes, Jonathan: Complete Virtual Reality and Augmented Reality Development with Unity, Packt Publishing, 2019 Hauser, Dominik: Build Location-Based Projects for iOS, Pragmatic Bookshelf, 2020 Lim, Greg: Beginning iOS 14 & Swift App Development, 2020 |