back to table of content


INFB  Computer Animation Course INF
Lecturers : Oliver Karaschewski    eMail
Term 3
Course Classification : Bachelor Informatik, Profil-Katalog B-INF-Profil CH 4
Language : Deutsch/Englisch Type VÜ 
Type of examination : PL  Credits
Method of evaluation : term paper with oral examination 
Requirements :
Cross References :  
Previous knowledges :  
Aids and special features :  
Teaching aims : Students will have a command of fundamental 2D and especially 3D animation techniques. They will understand the workflow of an aesthetic design concept for a computer-generated image sequence from the stages of the process to different output formats. Students will be able to employ common software to create computer animations in fields such as advertising, TV, film, interactive formats and information visualisation. 
Contents :

Fundamentals of animation: interpolation, time and motion
Modelling 1: primitives, polygons
Modelling 2: splines, subdivision surfaces
Modelling 3: procedural modelling
Texturing 1: texture development, texture mapping
Texturing 2: procedural shader
Lighting 1: classic film and photography lighting
Lighting 2: CG lighting, light animation
Rendering 1: Phong, Raytracing, Radiosity
Rendering 2: Radiosity, Shadowmapping, HDRI, Toon
Animation 1: Keyframes, pfadgesteuerte Animation
Animation 2: parameter animation, expressions
Animation 3: particle animation
Special effects: atmospheres, dynamics
Compositing 1: alpha channels, keying
Compositing 2: multipass rendering 

Literature : O Rourke M.: Principles of Three-Dimensional Computer Animation, W.W. Norton 2003
Birn J.: Digital Lighting & Rendering, New Riders 2005
Flückiger B.: Visual Effects: Filmbilder aus dem Computer, Schüren Verlag, 2008
Jackel, Neunreither, Wagner: Methoden der Computeranimation, Springer, 2006
Asanger A.: Cinema 4D 12: Das Praxisbuch zum Lernen und Nachschlagen, Galileo Design, 2010  


back to table of content