back to table of content


INFB  Multimedia Production Course INF
Lecturers : Martin Haferanke    eMail
Term 5
Course Classification : Bachelor Informatik, Profil-Katalog B-INF-Profil CH 4
Language : Deutsch/Englisch Type VÜ 
Type of examination : PL  Credits
Method of evaluation : term paper with oral examination 
Requirements :
Cross References :  
Previous knowledges :  
Aids and special features :  
Teaching aims : Students will be familiar with the process of integrating (multi)media into interactive applications. They will have a command of common multimedia authoring systems and an understanding of current standards. They will be able to design screens and navigation for multimedia applications, taking criteria such as aesthetics, usability and ergonomics into account.
Students will be able to apply their programming and creative skills as a team in the development steps from creating a concept through design to the technical realisation.  
Contents :

The thematic focus of the course is developing a computer game. In addition to technical content, media theory will also be taught. For example:
- the history of computer games
- socio-cultural aspects of computer games
- different genres of computer games
- economic and organizational aspects of game production
- non-linear dramaturgy in computer games, conceptualisation and storyboardsv - design aspects of game development (designing interfaces, characters and levels)
- cross-platform production and convergence (Mac-PC, Internet, CD-Rom, DVD, MHP, handhelds)
- international (multilingual) production
Technical aspects such as
- multimedia authoring environments (Director, Flash, etc.)
- object-oriented programming in Lingo
- event hierarchies
- using arrays (lists)
- internal and external casts and libraries
- media integration, especially QuickTime
Internet production (Shockwave)
- 3D APIs (Shockwave 3D, Open GL, Direct 3D)
- game engines 

Literature : Lischka K.: Spielplatz Computer, Heise, 2002
Kowarschick W. L. J.: Multimedia-Programmierung, Fachbuchverlag Leipzig 2002
Widjaja S.: Flex 3.0, Carl Hanser Verlag, 2008
Kirmse A.: Spieleprogrammierung Gems 4, Hanser 2004
Kloß M.: Lingo objektorientiert, Galileo Press 2002  


back to table of content