INFB Rendering with mental ray and Multipass Compositing | Course | INF | |
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Lecturers : |
Prof. Eberhard Hasche eMail |
Term | 4 |
Course Classification : | Informatics Bachelor, Core elective catalog B-INF-Ergänzung | CH | 2 |
Language : | Englisch | Type | S |
Type of examination : | PL | Credits | 2 |
Method of evaluation : | term paper with oral examination | ||
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Teaching aims : | The students improve their abilities in terms of modern digital media project management. They are able to set a production proved workflow in understanding the different techniques in managing 2D, 2.5D and 3D content. They devolpe their skills in communicating and cooperating between different departments in a real life production pipeline (f.i. between production and postproduction). They learn to deal with problems, dedect them, state them and solve them. They get a knowledge about the needs of the different steps in the production pipeline and learn to communicate them. The development of soft skills is based on combining Live Action Footage and Computer Grafics (CG) through compositing as an example. The students learn the use of production proved software packages like Adobe Photoshop, Autodesk Maya, Mental Image mental ray, Apple Shake, The Foundation Nuke). | ||
Contents : | 1. Photon-based and camera-based rendering techniques (Global Illumination, Caustics, Final Gather, Irradiance Particles – Importons) | ||
Literature : | Damian Allen and Brian Connor: Encyclopedia of Visuel Effects – Apple Pro Training Series, Berkeley 2007 Boaz Livny: mental ray for Maya, 3ds Max, and XSI, Indianapolis 2008 Ron Brinkman: The Art and Science of Digital Compositing, San Diego 1999 Steve Wright: Digital Compositing for Film and Video, Boston 2002 Digital Tutors – Online Library (Oklahoma USA) Patrik Ingwer: Photorealistische Rendering-Verfahren und Mulipass-Compositing von CG- in Realfootage, 2009 Masterarbeit FH Brandenburg |