| INFB Cross-Device Interaction | Course | INF | |
|---|---|---|---|
| Lecturers : |
Prof. Julia Schnitzer
eMail
Micha Kodalle eMail |
Term | 5 |
| Course Classification : | Bachelor Informatik, Profil-Katalog B-INF-Profil | CH | 4 |
| Language : | Englisch | Type | VÜ |
| Type of examination : | PL | Credits | 5 |
| Method of evaluation : | term paper with oral examination | ||
| Requirements : | |||
| Cross References : | |||
| Previous knowledges : | Human Computer Interaction Fundamentals of Interactive Media | ||
| Aids and special features : | |||
| Teaching aims : | Students understand the specific properties and potentials of different input and output devices. They are able to : plan, design and realize usable, fit-for-purpose solutions for cross-device interactions. develop roadmaps for connecting physical and virtual objects and services. they are familiar with current forms of interaction and can design them as part of a human-machine-interface with and without using extremities. They know platform-independent frameworks and current web technologies. | ||
| Contents : | - cross-media user experience | ||
| Literature : | Levin, M. (2014). Designing Multi-Device Experiences, O Reilly. James Kalbach (2016). Mapping Experiences: A Guide to Creating Value through Journeys, Blueprints and Diagrams 2016, O Reilly. Lomas R. (2017). Learn to Code Now. SuperHI Blokdyk G (2019). Computer-Brain Interface: A Complete Guide. Verlag 5STAR Cooks Stickdorn M. (2017). This is Service Design Doing. User Reasearch & Customer Journey Maps to Create Successful Services. BIZ Verlag Kumar, Payvar (2020). Applications in Ubiquitous Comuting. Springer Verlag | ||
