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INFB  Environment Creation Course INF
Lecturers : Prof. Dr. rer. nat. Reiner Creutzburg    eMail
Prof. Eberhard Hasche    eMail
Term 4
Course Classification : Bachelor Informatik, Profil-Katalog B-INF-Profil CH 4
Language : Englisch Type VÜ 
Type of examination : PL  Credits
Method of evaluation : term paper with oral examination 
Requirements :
Cross References :  
Previous knowledges : 3D workflows  
Aids and special features : Mode of asessment
Coursework with oral examination
Graded: yes
Additional assessments during the semester may be included in the final grading. 
Teaching aims : The students develop an understanding for the processing of combined scan photogrammetry data by practice-related exercises on the computer.
They master the retopology technique and can create a pipeline safe low-resolution model from a high-resolution model.
They are able to create terrains from scratch or using real world geo data.
Students are able to create variations of assets with custom-made city and tree generators.
They are familiar with the most important randomization and scatter techniques for procedurally distributing assets across a terrain.
The students know different procedures for creating stone walls as a basis for architectural objects.
Students will be able to do basic work in Autodesk Maya, Sidefx Houdini and Pixologic ZBrush. 
Contents :

The main task in this course is to generate a game-ready asset.
A church is scanned with a combined lidar photogrammetry method, retopologized, a professional, readable UV map is created and finally
The cleaned hi-resolution geometry data is projected back onto the low-poly model.
Other topics are:
Terrain creation using real world geo data.
Asset population with randomizing and scattering techniques
City and tree generators in Houdini
Creating stone walls in Substance Designer, Maya-ZBrush and from modified scan data
Exploring high-end scan libraries (Megascan)  

Literature : https://www.sidefx.com/industries/games/
https://www.thegnomonworkshop.com/tutorials/houdini-terrain-techniques
https://www.youtube.com/watch?v=Busz8ttfhrs
https://www.thegnomonworkshop.com/tutorials/environment-production-workflow
https://www.thegnomonworkshop.com/tutorials/environment-creation-for-vr-using-photogrammetry
Ingwer, Hasche at all (2015) Practical Usefulness of Structure from Motion (SfM) Point Clouds Obtained from Different Consumer Cameras DOI: 10.1117/12.2074892  


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