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INFB  Multimedia Production CourseINF
Lecturers : Prof. Stefan Kim   eMail | Homepage
Term5
Course Classification : Informatics Bachelor, Core elective modules B-INF-ProfilCH4
Language : Deutsch Type L E
Type of examination : PL  Credits
Method of evaluation : term paper with oral examination 
Requirements :  
Cross References :  
Previous knowledges :  
Aids and special features : Mode of assessment
Essay in form of data medium and presentation.
Course grade consists of essay and presentation grades. 
Teaching aims : Students will be familiar with the process of integrating (multi)media into interactive applications. They will have a command of common multimedia authoring systems and an understanding of current standards. They will be able to design screens and navigation for multimedia applications, taking criteria such as aesthetics, usability and ergonomics into account.
Students will be able to apply their programming and creative skills as a team in the development steps from creating a concept through design to the technical realisation.  
Contents :

The thematic focus of the course is developing a computer game. In addition to technical content, media theory will also be taught. For example:
- the history of computer games
- socio-cultural aspects of computer games
- different genres of computer games
- economic and organizational aspects of game production
- non-linear dramaturgy in computer games, conceptualisation and storyboardsv - design aspects of game development (designing interfaces, characters and levels)
- cross-platform production and convergence (Mac-PC, Internet, CD-Rom, DVD, MHP, handhelds)
- international (multilingual) production
Technical aspects such as
- multimedia authoring environments (Director, Flash, etc.)
- object-oriented programming in Lingo
- event hierarchies
- using arrays (lists)
- internal and external casts and libraries
- media integration, especially QuickTime
Internet production (Shockwave)
- 3D APIs (Shockwave 3D, Open GL, Direct 3D)
- game engines 

Literature : David M. Bourg, Physics for Game Developers, OReilly 2002.
Andrew Kirmse (Hg), Spieleprogrammierung Gems 4, Hanser 04.
Gillmaier u. Gola, Director 8 Workshop, Addison Wesley 2000.
Martin Kloß, Lingo objektorientiert, Galileo Press 2002. Thomas Biedorf u.a., 3D mit Director, Galileo Design 2002.
moving images & interfaces 


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